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Sacred 2 fallen angel pc console commands
Sacred 2 fallen angel pc console commands








"We have forseen six months only for interface design to make it suit the controller," he explained. Heiko was quick to note that there will be a second locking option that allows the player to lock on to enemies manually, but it had not yet been implemented at the time of the demonstration. Due to the lack of a mouse cursor with which to easily target specific enemies, the game has an auto-lock function that directs the player's character over to the next appropriate enemy if the player continues attacking after his or her target has been killed. "We do respect the specialities of the controller and the technical aspects of the Xbox 360." In that vein, there are certain streamlined control elements in the console version of the game. "It is not a one to one port," Heiko noted. I was able to join Heiko's game to play cooperatively, and it appears to allow players to join a friend's game world at any time. Two players can play cooperatively on the same screen, while up to four can play via local system link or on Xbox Live.

#Sacred 2 fallen angel pc console commands full

Multiplayer is a key area of focus in the PC version of Sacred 2, so the team is targeting full Xbox Live online support as well as local options. "We are very lucky that we do not have to reduce the quality of the monsters and characters and the effects," said Heiko on Ascaron's first move into home console development. Some graphical features claimed to be made possible by the system's triple core architecture will be unique to the Xbox 360 version of the game among these is a fluid-based simulation of the motion of leaves kicked up from the ground, creating an attractive flurry of flora as the player's character traipses through forested areas. Within the game itself, there are expected to be no loading times. As development continues, the team plans to dedicate one core to artificial intelligence and visual effect, and one to managing the large streaming world. Heiko also noted that the Xbox 360 game is currently using only "one and a half" of the CPU's three cores, giving the team room to progress. The framerate saw frequent periods of light choppiness as the game is still fairly early on in the development process, Ascaron should have plenty of time to bring it up to speed. Heiko stated that the studio is looking to bring the game up to graphical speed with its PC counterpart, with some areas "even better because of the capabilities that the 360 offers." Indeed, the game seems to be shaping up to deliver visuals on par with the PC version. While Ascaron has not yet finalized a publishing situation for Sacred 2 on Xbox 360, the company is pursuing development full steam. For more information on the main aspects of the game, check out our prior coverage from this January. Sacred 2 is a third person action RPG with gameplay that is along the lines of Diablo but is set in a more massive and much less linear world than is typical for the genre, accompanied by further environmental refinements such as a full day/night cycle. I recently spent some time with Ascaron's Heiko tom Felde to take a look at the console version of the company's action RPG sequel. Earlier this month, we reported that Ascaron Entertainment's Sacred 2: Fallen Angel is in the works for Xbox 360 as well as for the previously announced PC.








Sacred 2 fallen angel pc console commands